Digital Graphics and Animation
This unit explores uses of animation and graphics.
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Learning Aim A
Investigate the purpose and principles of digital graphics and animations.
A1 – 2D Digital Image Representation
Image representation (rasters)
Purposes of image representation
A2 – 3D Image Representation
A3 – Digital Animation Techniques
A4 – Uses and Applications of Digital Graphics and Animation
Uses and applications of digital graphics and animation
Dry-run Assessment (Objective A)
Learning Aim B
Design digital graphics and animation products to meet client requirements.
B1 – Digital Graphics and Animation Planning and Design
Digital graphics and animation planning and design
B2 – Design Documentation
B3 – Digital Graphics and Animation Processes and Techniques
Digital graphics and animation processing techniques
Reviewing and Refining Designs
Gathering feedback from client(s) and potential users
Agreeing and adjusting timescales
Updating design specification documentation based on review and feedback
Learning Aim C
Develop digital graphics and animation products to meet client requirements.
C1 – Digital Graphics and Animation Processing Techniques
Storing digital graphics and animation
Storing and using other assets
C2 – Testing Digital Graphics and Animation
Testing for functionality, compatibility, stability and acceptance
Obtaining feedback and acting upon it
C3 – Reviewing Digital Graphics and Animation
C4 – Quality Characteristics
Metrics which can be used to evaluate your product(s) against the client requirements