Hardware options in game design
Hardware devices are covered on these pages:
How they affect game development
The hardware available (be that the spec that the developer has decided on, or new emerging technology) defines some of the limitations that will be faced. This in turn affects the development. As an example, if you are creating a game for VR, then your design must factor in the requirements for a usable VR experience: this includes a higher frame rate to avoid motion sickness, lower resolution/polygon graphics (you must render two images per frame instead of one, with a different perspective for each eye). Alternatively, developing for a brand new console means you may need to spend more on the graphic design for the game, as you are able to render far higher quality images than you would otherwise have been able.